I have been programming (games) for about 7 years now. Mainly focused around C# and Java.
Most of my projects have a design document powering the decisions and direction. It keeps me project and task oriented at all times.
Working with GIT and SCRUM tools is something I do automatically. It's the base of all of my projects.
A seven-day long solo game jam about a knight with a shield as weapon. You jump, slide and throw yourself around a single long winded stage to defeat the dark entity at the end in this fast-paced 2D platformer.
A 2D top-down metroidvania on which I have worked solo throughout the summer holiday in 2019. The game is unfinished as of now, but the first world is playable. This project was more of an exercise to keep myself busy during the holiday, but it has a large design document and several supporting design elements documented.
An Unreal Engine project made for school in the 3rd year of game development with a team of 6. It's a FPS Grappling Hook swinging game that has procedurally generated levels. The game itself has suffered a bit since most of the project was about process and workflow, but all-in-all we still managed to create a fun little game!